While this more experimental approach mostly weaves together its disparate threads in unexpected and satisfying ways, it also results in some damning pacing issues that weigh down the experience immensely.įor the first 8-10 hours of Ellie’s journey throughout the war-torn and overgrown streets of Seattle, plot progression moves at an insufferably slow pace, making huge stretches of the game feel essentially pointless. Even more so than the first game, it’s a story that’s rife with moral ambiguity, with its dualistic approach to story-telling painting events in one light, only to give the player a much more balanced understanding by showing another side of the conflict. ![]() Initially seeming like a typical revenge set-up, Part II’s narrative quickly blossoms into something much more experimental, jumping between different perspectives and moments in time to paint a much fuller and more nuanced picture. Ellie, of course, seeks revenge on this group by travelling to Seattle with the sole purpose of killing the one who committed the execution. The opening couple of hours effectively depict a much more harmonious existence for Ellie in particular, who has finally found some form of stability in her life, before tragedy quickly strikes and strips a key pillar of support from her, via a murder orchestrated by a mysterious rival group. Now after a lengthy seven-year wait, The Last of Us Part II is finally upon us, and while it is unmistakably ambitious, it fails at the monumental undertaking of validating its own existence.įive years after the events of the first game, our leading characters Joel and Ellie have slipped into a formulaic and mostly sheltered lifestyle in the quaint Jackson settlement, a safe-zone that Joel’s brother Tommy helped build alongside his wife Maria. While its ending certainly left the door open for future instalments, it concluded with a solemn and morally questionable decision that felt all too fitting for the overtly violent world the game had depicted, and it would have been extremely difficult to write a story that justified re-examining those crucial final moments. There’s an argument to be made that 2013’s The Last of Us was a game that never needed a sequel. ![]() Reviews // 26th Jun 2020 - 3 years ago // By Francis Kenna The Last of Us Part II Review
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